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Re: Vector movement

From: Slaan@a...
Date: Mon, 17 Mar 1997 18:52:21 -0500
Subject: Re: Vector movement

Before I took up Full Thrust, I was an avid player of SF ship games. 
But in
nearly all cases, I converted the movement rules to a carbon copy of the
old
Triplanetary rules (mentioned in previous posts).  Very Newtonian, no
angles
to measure, but difficult as the very devil to line up that wave gun
shot!
 Just my two cents.

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