Descriptive design system idea
From: db-ft@w... (David Brewer)
Date: Sun, 9 Mar 1997 19:24:43 -0500
Subject: Descriptive design system idea
Since James Butler nagged me about it...
This is something I've run up fairly quickly to demonstrate what I
mean by a descriptive design system. It's extremely unfinshed and
hideously flawed in many ways, and the arithmetic is ugly, but it's
not unusable. The only glaring omission is the lack of a costing
for sensors.
I've tried to make the numbers relatively consistent with those
from the FT rules. Systems have a base cost of four times their
current mass. Screens are a bit funny in that I've made them cost
twice, once to shaft small ships and again to shaft the large ones.
It all needs a lot of work, damage boxes, for example, ought to
cost more on the first track than one the second (I've ducked the
issue of how damage tracks should be formed). &c. ad nauseum.
Enough waffle, here it is.
---------------------------------------------------------
Write down your chosen ship, whatever systems, however much damage.
Systems have the following values:
Class 'A' Battery 4 + 4-per-arc
Class 'B' Battery 2 + 2-per-arc
Class 'C' Battery 1 + 1-per-arc
PDAF System 4
ADAF System 12
Fighter Bay 8
Needle Beam 8
Pulse Torpedo Tube 20
Submunition Pack 4
Fire Control Systems 12 (but your first one free)
Damage Control Party 8
Screen Generator 12 (and additional cost below)
FTL Drive zero, nada, zip... one allowed only
Total the value of all the systems and the damage boxes @ 4 points/
box.
Points Value = Total ^ (1 + (thrust/50) + (screens/50)) [round down]
Fighter groups then cost an additional 12 points (plus MT options).
-------------------------------------
These are the current and "descriptive" PV's for some ships in FT and
MT for comparison. The one non-FTL ship becomes noticably more costly
while the merchant ships are much less so. Carriers drop a little,
but otherwise it's all much as it was. (I've been deliberately quite
conservative.)
Mass Thrust Now New
Courier 2 8 15 11
Scoutship 4 8 28 24
Strikeboat 4 8 26 24
Corvette 6 8 43 55
Lancer 6 8 39 55
Frigate 10 6 65 76
Destroyer 14 6 92 105
Torpedo Destroyer 14 6 86 105
Super Destroyer 16 6 105 120
Privateer 18 8 137 186
Light Cruiser 22 6 190 225
Needle Cruiser 22 6 187 225
Escort Cruiser 26 4 195 222
Strike Cruiser 28 4 198 229
Heavy Cruiser 32 4 238 265
System Defence C. 32 4 252 354
Superheavy Cruiser 36 4 276 302
Battlecruiser 40 4 381 403
Battleship 48 4 447 463
Battledreadnought 60 2 431 425 + 12
Superdreadnought 80 2 580 577 + 24
Escort Carrier 40 2 286 240 + 24
Light Carrier 70 2 499 412 + 48
Fleet Carrier 98 2 687 548 + 72
Free Trader 10 2 50 17
Armed Merchantman 36 2 178 60
Survey Cruiser 48 4 333 93
Heavy Freighter 60 2 306 109
Bulk Tanker 100 2 502 188
-------------------------------------
All comment welcome and actively solicited.
--
David Brewer <db-ft@westmore.demon.co.uk>