Drawing Fire/Screening/Initiative
From: Brian Bell <PDGA6560@c...>
Date: Sun, 9 Mar 1997 12:43:45 -0500
Subject: Drawing Fire/Screening/Initiative
As has been mentioned before, a problem creeps up in FT when the
scenario
calls for protecting a convoy or screening a battle-group. The problem
is
that the attackers can ignore the ships firing on them and go for higher
victory points by attacking convoy. Following are some rules to mediate
the problem.
Initiative:
Each side rolls 1 dice (or 1 dice per "flight" of ships). The side with
the higher score wins and has the CHOICE of moving Fighters/Missiles 1st
or 2nd, and the CHOICE of firing 1st or 2nd. Fire is broken into 4
rounds. The number of ships that fire in a round is the total number of
ships on a side/4 (round down) with any extra ship firing in the last
round. If there are more than 1 side, each side rolls a die. The side
with the higher score determines if moving Fighters/Missiles are in
ascending or descending order (highest first/lowest last or lowest
first/highest last), and ascending/descending order for fire.
Drawing Fire:
If a ship if hit (damaged or would have been damaged except for
screens/armor), it must direct a MINIMUM of 1 fire control to return
fire
on the ship that hit it. This is even if the ship is out of range or not
in a valid firing arc (this simulates loss of concentration due to being
hit). ALL DAMAGE IS SIMULTANEOUS, except *DAF fire which occurs first
(All ships get to fire even if destroyed on a previous round (same
turn)). Threshold rolls are made after the last round of fire. Firing
order is just to determine Drawing Fire effects.
Comments/Suggestions wanted. This was done off the top of my head and
has
not been tested.
Brian Bell
pdga6560@compuserve.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html
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