Re: B5/FT: Combining Armor and Interceptors?
From: "<Mark Andrew Siefert>" <cthulhu@c...>
Date: Thu, 6 Mar 1997 12:34:55 -0500
Subject: Re: B5/FT: Combining Armor and Interceptors?
On Thu, 6 Mar 1997, M Hodgson wrote:
> I'm inclined to agree with this method of using armor, especially for
B5,
> as it not only makes game play easier and faster, but it also reflects
> damage to armor as the game progresses. I am currently using a base
30%
> hull for B5 ships (Marks suggestion I think) and increasing this to 35
or
> 40% depending on the level of armor. The 'extra' goes on the first
row
> however - reflecting critical systems being better armored and so
reducing
> the likleyhood of threshold hits. WARNING - this can lead to
EXTREEMLY
> short games if someone is lucky with a HBW or similar heavy weapon
shot,
> as they have a tendancy to vaporise anything short of a cruiser....,
but
> then that's the bit I like...
This sounds like a good idea. Here are a couple of others.
How about using the armor rating an overall damage reducer? If
a
ship with armor 2 is hit with 4 points of damage, the damage is reduced
to just two.
Another idea is changing my interception rules. Instead of my
orginal idea, how about using each p cannon as a single screen
(regardless of the A, B, or C rating) that will protect from incoming
p-cannon attacks?
Later,
Mark A. Siefert
E-MAIL: cthulhu@csd.uwm.edu WWW: http://www.uwm.edu/~cthulhu
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