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Re: [OFFICIAL] new ideas!

From: hosford.donald@e... (hosford.donald)
Date: Sun, 2 Mar 1997 21:11:56 -0500
Subject: Re: [OFFICIAL] new ideas!

At 02:26 PM 3/2/97 GMT, you wrote:
>In message <19970302030405734.AAA58@nas1-5.acd.net>
hosford.donald@email.acd.net (hosford.donald) writes:
>No offence, Donald, but I really couldn't disagree more. I have no 
>desire to put players in the position of "designers" (this being my 
>idea discussed above). I would rather put them in the position of 
>"commanders", but I digress.
>
>Let us consider your idea (and this all, I think, holds true for
>JMT's ideas... just to bring the content in line with it's subject). 
>Take eight escorts. Clag them all together to get a capital ship 
>with the same thrust rating, and maybe cash in a few weapons for 
>shields (but that probably isn't necessary).
>
>What odds do you give the escorts in a fight to the finish with the
>sum of their own parts? Anybody like to quote me some prices? I'll 
>bet on the monster ship, thank you.
>
>It seems overwhelmingly obvious that the whole is greater than the 
>sum of it's parts. It must therefore cost more points or the game 
>is broken.
>
>-- 
>David Brewer
>

I hadn't thought of it that way....

Then some playtesting is needed to deturmine by how much more the
supership's engine cost should be raised to properly balance against the
force of escorts....

Donald Hosford

 
--
Registered ICC User
check out http://www.usefulware.com

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