Re: Some random thoughts on Ship Damage
From: FieldScott@a...
Date: Fri, 28 Feb 1997 10:26:20 -0500
Subject: Re: Some random thoughts on Ship Damage
John wrote,
> When a Ship takes damage equal to or grather than it's hull
points,
> it is considered disabled. It is, for all intents and purposes, out
of
the
> game, but it is not actually destroyed. It continues moving at the
same
> speed and heading that it had when it was disabled (or,
alternatively,
> continues making the same manuever that it made in its last turn,
over and
> over. +2p1, again and again, spiraling off the board....) until it
leaves
> the board. If a ship takes damage equal to double its hull points,
it
blows
> up. Real good. Here's the relevant bits: this allow captains to
"Play
> 'Possum", claiming that his ship is disabled, drifting away from the
battle,
> until someone passes into his port arc, where that last remaining
> submunition is waiting, patiently.... And, in a campaign game,
disabled
> ships may be able to be recovered and repaired, while destroyed ships
are
so
> much random debris.
I like the idea that ships do not immediately explode into a cloud of
debris
as soon as they reach 0 damage points, particularly for a campaign game
or if
one side's objectives include capturing an enemy ship.
But I'm not sure about the "playing possum" idea. I would think that
even a
cursory scan would tell the difference between a ship with total systems
failure and one that's faking it. Of course, it all depends on the
background
and PSBs you use. (Doesn't everything?)
Scott Field
ACUPUNCTURE: Waiting for a cure on pins and needles.