Re: Near Future Rules Draft is up!
From: hosford.donald@e... (hosford.donald)
Date: Tue, 25 Feb 1997 10:59:43 -0500
Subject: Re: Near Future Rules Draft is up!
At 10:33 PM 2/24/97 -0600, you wrote:
>On Tue, 25 Feb 1997, Alan Brain wrote:
>
>
> Will do, I also want to add the concept of reaction mass (i.e.
fuel).
How about: rate fuel in points per mass. make this high (20-40?) or
ships
won't have enough fuel to really manuever....
>
> I'm tempted to dump my B5 rules (What's the point? JT's rules
are
>coming out soon, and I am really dissapointed in them.) and incoporate
the
>EW rules into this system.
Whats the point?!? I am still looking for the best b5 rules right now!
I
would like to see more ships for your version.
>
> While I am on the subject of these near future rules, I want to
>bring up another idea I am having trouble with: AUTOCANNON AMMO
>EXPLOSIONS! IMHO, if an autocannon takes a hit, their is a chance that
>any remaining ammo will cap off and do further damage to the ship. I
have
>to techniques:
> 1. The Catastrophic Method: When an autocannon is damaged in a
>threshold roll (except those caused by EMP weapons) roll a seperate d6
>and if the result is a 6 then the ammo in the magazine goes (in the
>immortal words of Commander Susan Ivanova) "BOOM!" Multiply the amount
of
>ammo left by the rating of the cannon. This is the amount of damage
you
>take. Yes Virgina, you can completely destroy a ship this way. The
near
>future is a dangerous place for space combat.
> 2. The Not-So-Catastrophic Method: The same as above. Except
>you don't multiply the number of ammo by the level of the cannon. Just
>mark off damage equal to the amount of ammo in the magazine.
>
> Any opinions either way?
>
>Later,
>Mark A. Siefert
>
>E-MAIL: cthulhu@csd.uwm.edu WWW:
http://www.uwm.edu/~cthulhu
>=======================================================================
==
>
>
Method #2 dosn't sound too bad.
Donald Hosford
--
Registered ICC User
check out http://www.usefulware.com