Re: [OFFICIAL] new ideas!
From: David Brewer <db-ft@w...>
Date: Mon, 24 Feb 1997 13:10:59 -0500
Subject: Re: [OFFICIAL] new ideas!
In message <01IFQ426HVJ6EE8WHX@avion.stsci.edu> I want to be on 'Cops'
writes:
> I agree that there should be rear-firing weapons - unless your
universe
> calls against it. Starfire uses this limitation and explains it away
with
> the distortion field that the ion drives create behind ships. My
question
> was then how do you target someone through a distortion field if
you're
> behind them? ;-)
Map it's parameters... and shoot where the generating ship ought
to be...
> I've been trying to follow (in my copious spare time lately) the
fighter
> thread a bit and like the idea that fighters should/could be treated
as
> tiny ships with 12 thrust. It's simple, doesn't screw too much up, and
> eliminates one (sub)step in the turn sequence.
This would it very difficult to land the little bleeders within the
three turns allowed after they hit bingo.
> I also am a proponent of fighters going *after* ships if they don't
move
> at the same time ships do (thus simulating their better ability to
follow
> the larger monsters). However, at the same time, I am also a proponent
of
> upping the damage potential of *DAFs - have them take out a fighter on
a
> 4 or 5, and 2 ftrs on a roll of 6. Ditto against missiles.
Now, if we make it easier to shoot down missiles... what will we use
as a balance against stupidly big ships? It's the only useful function
missiles fulfill.
Just some random observations.
--
David Brewer