Re: [OFFICIAL] new ideas!
From: Alan Brain <aebrain@d...>
Date: Sun, 23 Feb 1997 18:22:35 -0500
Subject: Re: [OFFICIAL] new ideas!
AEsir@aol.com wrote:
> As an over view I'd like to make sure everyone remembers why we
play Full
> Thrust over some other Space Games: Simplicity.
Concur.
>
> 1) Ship Classification:
Concur
> 2) Allocation of Mass to drives etc.
Concur
> 3) Changing the Mass for certain weapons.
Concur
> 4) Rear-Arcs.
Concur.
> 5) Fighter improvements:
Concur
> 6)Changing firing arcs: DON'T.
Concur
> Final Reccomendation: Add Rule 1 and break the chart down into
smaller
> pieces. This combined with Rule 3 will remove the issues that Rule 2
was
> supposed to take care of without adding too much complexity. Add Rule
4,
> Rule 3 will mitigate the super ship issues. Go ahead and add rule 5
but give
> fighter pilots something to worry about or we'll see nothing but
carriers on
> the board some day. Abandon Rule 6.
Concur
> Great Game, Keep it simple and balanced.
Concur
Ye gods, I actually agree with somebody 100%...
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