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Re: [OFFICIAL] new ideas!

From: Alan Brain <aebrain@d...>
Date: Sun, 23 Feb 1997 18:22:35 -0500
Subject: Re: [OFFICIAL] new ideas!

AEsir@aol.com wrote:

>    As an over view I'd like to make sure everyone remembers why we
play Full
> Thrust over some other Space Games:  Simplicity.

Concur.

> 
>   1)	Ship Classification:

Concur

>   2) Allocation of Mass to drives etc.

Concur

>   3)	Changing the Mass for certain weapons.

Concur

>   4)	Rear-Arcs.

Concur.
 
>   5)	Fighter improvements:

Concur
 
>   6)Changing firing arcs:  DON'T.

Concur

>   Final Reccomendation:  Add Rule 1 and break the chart down into
smaller
> pieces.  This combined with Rule 3 will remove the issues that Rule 2
was
> supposed to take care of without adding too much complexity.	Add Rule
4,
> Rule 3 will mitigate the super ship issues.  Go ahead and add rule 5
but give
> fighter pilots something to worry about or we'll see nothing but
carriers on
> the board some day.  Abandon Rule 6.

Concur

>   Great Game,  Keep it simple and balanced.

Concur

Ye gods, I actually agree with somebody 100%...

 
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