Re: FTIII/classes redefined
From: AEsir@a...
Date: Thu, 20 Feb 1997 20:27:52 -0500
Subject: Re: FTIII/classes redefined
Hello,
I think that the Class Thrust rating rules have a serious problem,
especially because all of us yankees love to maximize our ships.
History
shows We and the Germans had better success with our Battleship designs
because of this reason. So what seems to happen here is that all ships
are
either Mass 18, Mass 36....
Being an applied Math Masters candidate, the curve for all this looks
way
to ugly to me. I know that what I'm about to propose violates my
earlier
rule about making things simple, but this is an aspect of the game that
is a
major weakness.
Here goes:
Mass Class Cost Thrust
Factors
0 to 6 Boat 1 X Ship's Mass per Five Thrust
7 to 12 Corvette 1 X Ship's Mass per Four Thrust
13 to 24 Frigate 1 X Ship's Mass per Three Thrust
25 to 36 Destroyer 1 X Ship's Mass per Two Thrust
37 to 66 Cruiser 2 X Ship's Mass per Three Thrust
67 to 96 Heavy Cruiser 1 X Ship's Mass per One Thrust
97 to 116 Battle Ship 4 X Ships Mass per Three Thrust
117 to 134 Battle Dread 2 X Ship's Mass per One Thrust
135 to 156 Super Dread 4 X Ship's Mass per One Thrust
157 to 180 Star Ship 8 X Ship's Mass per One Thrust
180 to 200 Battle Station 16 X Ship's Mass per One Thrust
Phil P.