Re: More FT Ideas.....
From: FieldScott@a...
Date: Wed, 19 Feb 1997 11:06:40 -0500
Subject: Re: More FT Ideas.....
Brian wrote,
> Fighters that go ZING....
>
> The fighters movement is used as Thrust, and a record is kept of the
fighters
> speed from turn to turn. This can be accomplished by using a chit
placed
on
> the fighter stand, or by simply recording the speed (which seems to
be
> easier). When a fighter squadron is moved, the fighters may use any
portion
> of their thrust to change speeds and must then move the full amount
of
their
> new speed. Any amount of thrust not used to change speeds may be
used to
> turn (up to a maximum of six). The fighter may turn UP TO half of
this
> amount before moving and UP TO half of this anount at the midpoint of
their
> move. All other fighter rules remain unchanged.
Sounds good; I've occasionally thought of trying something along those
lines,
but haven't tried it out. It keeps fighter movement simpler than writing
out
full orders.
Chad wrote,
> > Evasive Maneuver:
>
> I was thinking of something along the lines of linking a system for
EM to
> the size of the ship and its speed. Define perhaps three levels of
EM. A
> ship may generate one level of EM at the cost of two thrust points
per
> size class. Just exactly what one level of EM is we haven't decided.
One
> thought is a screan level while the other is a fixed addition to the
range
> of fire to the ship (maybe 6 inches).
Using 2 Thrust for evasive maneuvering acts like 1 level of screens -- I
like
the sound of that, as it sounds very quick and simple and doesn't really
invent any *new* rules, just new ways to use existing rules, if you
follow my
meaning. I'd say evasive maneuvering gives no effect above LVL-3 screens
--
most ships big enough to carry 3 screens aren't exactly "artful dodgers"
anyway.
Can't wait to playtest it!
Scott
"If anyone is offended by anything I have said, I am quite prepared not
only
to retract it but to deny under oath that I ever said it."
-- Tom Lehrer