Re: Fighter groups
From: Binhan Lin <Binhan.Lin@U...>
Date: Fri, 14 Feb 1997 12:58:30 -0500
Subject: Re: Fighter groups
On Fri, 14 Feb 1997, Cleyne, Daniel wrote:
> Having re-read the rules I realised that the 3 active turns are only
> expended when the fighter group is engaged in combat. Thus transport
> turns where they are only moving and not engaging anything do not cost
> endurance points. So theoretically you can get more than 6 turns range
> out of a fighter group. What disturbs me about the Endurance rules is
> the furthest your fighter group can travel after using your last point
> of endurance is 36". That puts your carrier within A-Battery Range.
Does
> anyone else baulk at bringing their most expensive (and usually least
> defended) ship so close to the pointy end of the battle?
>
> I agree with the intent of the endurance rules but I think the return
> range after endurance expenditure should be lengthened to say 6 turns
or
> something like that.
>
> comments?
>
> Dan
>
The endurance of three turns to return to carrier only applies if you
expend three combat turns. If you're willing to sacrifice 1/3 of the
firepower of a fighter group you're allowed unlimited range....
--Binhan