Re:The Digital Battlefield
From: Michael Carter Llaneza <mllaneza@s...>
Date: Tue, 28 Jan 1997 04:39:00 -0500
Subject: Re:The Digital Battlefield
At 9:42 PM -0800 1/20/97, Paul Calvi wrote:
>THE DIGITAL BATTLEFIELD
>Play Miniature/Board Games on the Computer!
>by Paul J. Calvi Jr. 17JAN97
In short, this seems to be screaming for Shockwave. Pity school just
started and I won't have the time myself.... besides, Indy can't get
his hands on amodern web browser last I heard. And it wouldn't be fair
to keep one of our rare GM's from enjoying something that would
eliminate his burden in running a game.
The only system I'm working in right now that could even remotely
handle something like this is Mac only (for a few more months). And I
can take time away from a "mission critical" project to play games, but
not to clamber up yet another learning curve.
As for vector formats, I'd prefer something that produced files that I
can edit. There is a 2D variant of .dxf, but associating a bitmapped
counter with a 2d .dxf object calls for serious scripting. EPS ? Nahhh.
Pict ? You IBM and mainframe types don't have anything that can cope.
Maybe generating a machine-readable list of ships, positions, and
vectors would be best. That has already been done for pbem maps, albeit
in Unix. But the file format exists, and I do have a copy somewhere.
Michael Carter Llaneza
Veteran, Bermuda Triangle Expeditionary Force, 1991-1950
http://www.hypnotic.com/
Devolution is very real to me.
Processor Clock Speed Bytemark Integer Benchmarks
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Pentium 90 MHz 1.0
Pentium 200 MHz 2.1
PowerPC 603e 117 MHz 2.2
Pentium Pro 200 MHz 2.8
PowerPC 603e 200 MHz 3.8
PowerPC 604e 200 MHz 4.5