Re: DSII Questions
From: M.J.Elliott@u...
Date: Tue, 21 Jan 1997 10:41:46 -0500
Subject: Re: DSII Questions
You wrote:
>My friends and I have been playing DSII for a couple of years now and
>enjoy it very much. We have come across a few items which we would
like
>some information on, if you can assist us.
Sorry for delay in replying, I am only to pick up my email once every
week
or so.
>1. What is the reasoning behind only allowing 1 weapon to be fired at
a
>time on any TANK. If you allow 1 system (like weapons) on a Mech to
fire,
>why can this not apply to a Tank? There may be a requirement for
>additional fire control systems or the like, so the mechs aren't
>completely outdone by a tank.
See p.18 "..any element may only fire one weapon system per Combat
Action."
Thats any element not just tanks. Multiple barrels of the same weapon
type
count as one weapon system.
>a) If only one weapons is allowed to be fired at a time, why have
>additional weapons on a tank? Wouldn't one big gun be much more
effective
>than a HVC + HEL + ??? etc?
Different weapons are more effective against different target types.
Generally speaking though, you would normally only have one big gun on
an
AFV for the reasons you state. The exception would be multiple barrels
of
the same type. A typical tank would have a big gun, one or more APSWs,
maybe a PDS system, perhaps a LAD and possibly a GMS/L.
>b) Since weapons can not be individually knocked out why have
alternates?
>Would not a separate vehicle be more effective?
See above. One main weapon per vehicle is the best way with the smaller
weapons as additionals (think WW2/modern tanks and you get the idea).
>c) **Don't take this too seriously** could you not mount a Mech torso
as a
>turret on a suitably large chassis (GRAV of course) and gain the
benefits
>of both the GRAV and the Mech firing platform? (Thought based upon
>TOYSTORY mutant toys)
Well, if you really want to, we aren't going to stop you....
>2. The rules mention "Backup Sytems" to give you a better chance of
>recovering from a systems failure. It also mentions a cost somewhere
else
>is provided. We can not find the "value" or a method for calculating
the
>value anywhere.
See p.52. Backup Systems add 30% to cost of all vehicle systems (i.e.
FIRECON, ECM, STEALTH and GUIDANCE as applicable.
>3. If you have more than 1 APSW mounted on a vehicle how is this
handled?
>Would it make sense to have many APSWs on a vehicle (SZ 5) and run
right
>into a group of infantry targeting each one with a separate APSW? If
this
>is OK does this not violate the 1 Weapon firing rule? If it is not OK
why
>have more than 1 or 2 to eliminate infantry?
Its one _weapon system_ per combat action (not one weapon). Multiple
APSWs
count as "multiple barrels" of the same weapon system.
>These are some questions we have, we will send more in the future if
you
>can help us.
As with all our rules, if you don't agree with any of the above, then
fine
- its _your_ game!!
>Thanks
>Michael
Mike Elliott, Ground Zero Games (m.j.elliott@uk22p.bull.co.uk)
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