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Realistic movement thoughts & 3D

From: timj@u...
Date: Tue, 21 Jan 1997 03:11:20 -0500
Subject: Realistic movement thoughts & 3D

Mark S wrote:

--Personally I think that the realistic rules should be an optional
--rule.  It would make the game much more appealing to new players if
the
--normal "semi-vector" rules  were still there.  I just taught my 11
year
--old cousin how to play, and I think that the trying to grasp concepts
--like vector movement might drive him MAD.

Seconded (Fithed), Mike Elliott please don't remove the old system for
movement 
do as Mark suggests make Real Thrust an option. 

Another issue to consider is 3D, I know one of the Thrusts gives reasons
for not 
having it. I have tinkered with the 3D rules from Silent Death using the

interlocking hex blocks things they suggest. Firing arcs have an Up &
Down 
modifier which limits where they can fire and range is a simple function
of the 
euclidean distance plus the height of the stack. It visually appealling
and adds 
a new dimension. I didn't get into rolling etc. which are too
complicated IMO 
for the level of abstraction I require.

Tim Jones
timj@uk.gdscorp.com

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