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RE: FT Battles

From: SimonC@d... (Simon Campbell-Smith)
Date: Mon, 20 Jan 1997 07:27:14 -0500
Subject: RE: FT Battles

With only two players I think will Sam will agree with me that anything 
 
more than 8000 pts the game bogs down with the huge number of units.

Has any body out there tried the following. Divide the table sides into
6   
equal lengths and number them one to six. Divide the oposing fleets up	

into squadrons or what ever takes your fancy. Roll a dice for each   
Squadron and note down the value. During the fighter launch phase of
each   
turn roll a dice for each squadron. If the result is greater than or   
equal to the threshold the unit appears that turn. Then roll a dice to	

decide on which table edge the ship will appear. The player decides the 
 
speed and heading of the ship. If both players get the same edge the   
should be sperated by 2D6 inches along that edge.

If you need a background to this scenario it goes along the lines that	

both fleets have emerged from jump space at the same time in the same	
system. Normally a fleet would jump into a system then form up, however 
 
on this occasion all hell has broken loose........

And this Friday Sam we will meet again across the black void do you want
  
to try the scenario? Shall we say 8000pts? This is on the provision that
  
my wife doesn't write off another car!!!

"Capitalism and imperialism are the tools of oppression........"
Chairman Xiang Wong
Chairman of the Communist Party of the ESU

Simon Campbell-Smith

 ----------
From:  FTGZG-L[SMTP:FTGZG-L@bolton.ac.uk]
Sent:  16 January 1997 20:21
To:  FTGZG-L
Subject:  Re: FT Battles

We often play five to eight thousand points a side. We have had a
few fifteen thousand point battles (mostly versus the Kra'vak).

You do need big tables though (or maybe even a couple side by side).

 --
Be seeing you,					     ARM not Intel.
Sam.					       Acorn not Microsoft.


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