RE: FT Battles
From: SimonC@d... (Simon Campbell-Smith)
Date: Mon, 20 Jan 1997 07:27:14 -0500
Subject: RE: FT Battles
With only two players I think will Sam will agree with me that anything
more than 8000 pts the game bogs down with the huge number of units.
Has any body out there tried the following. Divide the table sides into
6
equal lengths and number them one to six. Divide the oposing fleets up
into squadrons or what ever takes your fancy. Roll a dice for each
Squadron and note down the value. During the fighter launch phase of
each
turn roll a dice for each squadron. If the result is greater than or
equal to the threshold the unit appears that turn. Then roll a dice to
decide on which table edge the ship will appear. The player decides the
speed and heading of the ship. If both players get the same edge the
should be sperated by 2D6 inches along that edge.
If you need a background to this scenario it goes along the lines that
both fleets have emerged from jump space at the same time in the same
system. Normally a fleet would jump into a system then form up, however
on this occasion all hell has broken loose........
And this Friday Sam we will meet again across the black void do you want
to try the scenario? Shall we say 8000pts? This is on the provision that
my wife doesn't write off another car!!!
"Capitalism and imperialism are the tools of oppression........"
Chairman Xiang Wong
Chairman of the Communist Party of the ESU
Simon Campbell-Smith
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From: FTGZG-L[SMTP:FTGZG-L@bolton.ac.uk]
Sent: 16 January 1997 20:21
To: FTGZG-L
Subject: Re: FT Battles
We often play five to eight thousand points a side. We have had a
few fifteen thousand point battles (mostly versus the Kra'vak).
You do need big tables though (or maybe even a couple side by side).
--
Be seeing you, ARM not Intel.
Sam. Acorn not Microsoft.