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Re: To Dice or Not to Dice...

From: hosford.donald@e... (hosford.donald)
Date: Sat, 11 Jan 1997 18:31:58 -0500
Subject: Re: To Dice or Not to Dice...

At 02:45 PM 1/10/97 -0600, you wrote:
>Hello Everyone:
>	I wanted to bring up a question of game mechanics.  I am working
on my
>own space combat game and I am considering the combat rules mechanics. 
>Recently a bunch of wargames and RPGs have come out using a diceless
>format.  I was wondering if there are any advantages/problems to this
>kind of system?
>
>Later,
>Mark S.

In my experience, WarpWar is a diceless system.   It is a variation of
Rock,
Paper,
Sissors.  This limits what you can do, unless you have something else in
mind.

Donald Hosford
--
Registered ICC User
check out http://www.usefulware.com

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