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Re: To Dice or Not to Dice...

From: Pretty for January <KOCHTE@s...>
Date: Fri, 10 Jan 1997 16:24:34 -0500
Subject: Re: To Dice or Not to Dice...


>	I wanted to bring up a question of game mechanics.  I am working
on my
>own space combat game and I am considering the combat rules mechanics. 
>Recently a bunch of wargames and RPGs have come out using a diceless
>format.  I was wondering if there are any advantages/problems to this
>kind of system?

I don't know anything about recent diceless game systems (been too busy
with RL to keep up) but the old WarpWar from decades back had a diceless
combat system (I'm not going to say it was the first, but it was one of
the few; the only one I knew of back then, anyway) that worked fairly
well.
It was based on your current speed, your opponent's current speed, your
combat tactic (attack, dodge, retreat) and your opponent's combat
tactic.
Didn't have many people interested in playing it back then (most
everyone
I knew was into Starfire ;-) but the few games I did get in worked okay.

Mk
------------------------------------------------------------------------
-
I'm not giving in to security under pressure,
I'm not missing out on the promise of adventure,
I'm not giving up on implausible dreams -
Experience to extremes...experience to extremes....
					   Rush - "The Enemy Within"

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