Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]
From: "Joseph A. Noll" <u1a00458@m...>
Date: Thu, 12 Dec 1996 21:53:22 -0500
Subject: Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]
----------
> From: Alexander Williams <thantos@alf.dec.com>
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]
> Date: Thursday, December 12, 1996 7:09 PM
>
> lojeck wrote:
> > does stargrunt handle all the varieties of hand to hand that could
happen
> > (calvary charge, pike vs. blade, etc...)? if it does, I'll buy my
version
> > this afternoon!
>
> StarGrunt pretty much abstracts away the exact kind of weapon in use;
> the important thing is how much damage it is capable of at close range
> compared to the level of withering attacks it can issue. All weapons
> are issued a multiplier which gets computed by multing it by the
number
> of attackers in a squad, compared to a value computed from a die roll
> for the armour involved.
>
> I'm not saying SGII couldn't use some tweaks for fantasy to be covered
> entirely, but like /all/ GZG games, the mechanics are clear enough as
a
> model that its trivial to either abstract things away or add a minor
> thing to cover it.
>
> Keep in mind that fantasy battles under SGII will be /highly/
dependent
> on the moralle you can sustain in your troops. Careful use of
> leadership rallying and wearing down opponants from range with showers
> of arrows or whatnot will be very important.
Actualy this last statement is what I feel is laking in most fantasy
based
games. And so again another reason why JT would be perfect for a
Fantasy
Game.
again, once more.
JNoll
> --
> Alexander Williams {zander@photobooks.com ||Member: Evil Geniuses
> thantos@alf.dec.com} ||For a Better Tomorrow
> ============================================// => Charter Member <=
>
> "Perhaps we should lower our mental trousers and compare the size of
> our consciousnesses?"
> -- Jan Sands to Marvin Minsky
> comp.ai.genetic
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