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FT3

From: Brian Bell <103311.1205@C...>
Date: Wed, 11 Dec 1996 23:12:24 -0500
Subject: FT3

I played with the proposed change to an all tonnage based system and
here is
what I came up with. These are NOT proposed by GZG. And personally I
would like
to stay closer to the original system with some revisions, not a
re-write.
Brian Bell
-------------------------------
FT III

Control   10%
Structure 10% (partial streamlined, 8% none, 20% full)
FTL	  10%
Engine	  10% per Thrust Point (x.50 Cruiser, x.25 Escort)

System		Tons	Range	  Damage
A Beam Casement   4*  36,24,12	 1,2,3d6(beam)
A Beam Turret	  8*  36,24,12	 1,2,3d6(beam)
AA Beam (C)	  5   54,36,18	 2,3,4d6(beam) *Chance of Jam
B Beam (C)	  2	24,12	 1,2d6(beam)
B Beam (T)	  4*	24,12	 1,2d6(beam)
C Beam (T)	  1	  12	 1d6 (beam)
Fighter 					   *move +/- 12
 Std		  6	   6	 1d6/fighter(beam)
 Hvy		  7*	   6	 1d6/fighter(beam) *screened
 Fast		  7*	   6	 1d6/ftr(beam)	   *move +/- 18
 Intercepter	  6	   6	 1d6/ftr(beam)	   *bonus vs ftr
 Attack 	  6	   6	 1d6/ftr(beam)	   *bonus vs ship
 Long Range	  7*	   6	 1d6/ftr(beam)	   *long endurance
 Torpedo	  8*	   6	 1d6 actual	   *one shot
Mine Layer Rear   3	  0/3	 2d6(beam)
Missile (F)					   *move +/- 18
 Std		  2	   6	 2d6 actual
 EMP		  2	   6	 threshold check
 Needle 	  2	   6	 1 system on 6
Needle Beam (C)   2	   6	 1 system on 6
Nova Cannon Line 16    72,48,24  2,4,6d6 actual    *area effect
Planetary Bomb	  3	 orbit	 special
Submunition (T)   1    18,12,6	 1,2,3d6(beam)	   *one shot
Torpedo (F)	  5   24,18,12,6 1d6 actual	   *hit 6,5,4,3

Wave Gun (L)	 10    36,24,12  2,3,4d6 actual    *area effect
------
ADAF (T)	  3
Damage Repair	  1*
Fire Control	  3
Mine Sweeper	  5
PDAF (T)	  1
Screen
 Lv 1		  3
 Lv 2		  6
 Lv 3		  9
Sensor
 Std		  0
 Enhanced	  1
 Superior	  2
Reflex Field	  6

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