Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]
From: Mike Miserendino <phddms1@c...>
Date: Wed, 11 Dec 1996 18:16:40 -0500
Subject: Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]
Rick Rutherford wrote:
>2.2) Another aside: The Kra'vaak scatterpack has got to go.
>
>3) Needle beams are far too weak to be useful, as are EMP missiles.
>If nobody's going to use these systems, why include them at all?
I like the variety of weapons available. It allows designers to make
some
unique ships as well as help those who like to match a particular genre.
>5) AEGIS fire control & other new systems.
Improved anti-fighter and anti-missile support might be useful, but the
current mechanics seem to work well.
>6) Campaign rules.
Yes.
>7) Fleet book.
Yes.
>The most attractive idea I've seen so far is to have a hardback book
>containing the rules from both Full Thrust and More Thrust, along with
>whatever new stuff Jon publishes but the printing bill for hardback
books
>can be enormous, and there's no guarantee that it would sell enough
copies
>to make a profit.
I'm not sure about this. One of the big factors for many to buy the
game is
its affordability. Go hardbound and you raise the price. Many folks I
have
introduced to FT went out and bought it shortly after playing it the
first
time since it is great fun and affordable.
>
>I'd be the first in line to buy it, though!
>
> rickr@digex.net The above opinions are mine.
>"It seems to me that the nearer painting approaches sculpture the
better
>it is, and that sculpture is the worse the nearer it approaches
painting."
> -- Michelangelo
>
>
>
Mike Miserendino