Re: Beam Weapons Rules Variant
From: Mike Miserendino <phddms1@c...>
Date: Tue, 10 Dec 1996 17:28:58 -0500
Subject: Re: Beam Weapons Rules Variant
Jim Bell & Christine Hartig wrote:
>This is a slightly more complex version of the basic beam weapon rules.
>The basic mechanism is that the beam weapons require a 'to hit' round
>the same as rail guns and pulse torpedos. If the to hit roll is
>successful the number of damage die for the Beam are rolled and damage
>calculated as per the basic FT rules. The second change is that each
>beam type has been designed to combat a specific class of ship. Using
>the beam battery against other classes will effect the to hit roll.
>
>All beam batteries have a basic 50% chance to hit at all ranges.
>
>Battery Type Mass Turrent Damage Dice range Target Classes
> Fighter/Missiles
>C 2 +1 Mass 1D6 0-36 Escort
>B 2 +1 Mass 2D6 0-36 Cruiser
>A 2 +1 Mass 3D6 0-36 Capital
>AA 3 +1 Mass 4D6 0-48 Super
>
>Modifiers for the to hit roll
>
>+1 for each class higher than the target class
>-1 for each class lower than the target class
>+2 bonus to hit if weapon is mounted on a Station
>-2 additional penalty for attempting to target fighters/missiles
>for each drive threshold check failed consider the ship to be of one
>larger class
>
>
>Examples
>
>1. C battery targeting a Capital ship requires 2-6 to hit but rolls
1D6
>to attempt to do damage.
>2. A battery targeting an Escort requires 6 to hit but rolls 3D6 to
>attempt to do damage when it hits.
>3. A battery targeting a Cruiser with half drive gone requires 4-6 to
>hit, if drive was 0 the to hit would be 3-6.
>4. A battery mounted on a Station targeting an Escort requires 4-6 to
>hit.
>5. C batteries mounted on a Station may target fighter or missiles and
>require a 5-6 to hit and possibility destroy a single fighter (5-6) or
a
>missile on a 6.
>6. B batteries mounted on a Station may even target fighters or
missiles
>but require a 6 to hit and possibly destroy two fighters or a missile.
Interesting, but I like the one roll for beams as it stands. Besides
it's a
lot of fun to roll all those dice when the ranges diminish!1 :)
Mike Miserendino