Re: Campaign rules?
From: Chad Taylor <ct454792@o...>
Date: Fri, 6 Dec 1996 22:43:48 -0500
Subject: Re: Campaign rules?
On Fri, 6 Dec 1996, Hal Carmer wrote:
> Regards to Maiden Voyage: regardless of why the ship is in action, the
> maiden voyage should have a chance for problems. Instead of making a
> threshold check in the major way, why not make just two "checks"
total.
> The first during the maiden voyage itself. The second immediately
upon
> the first combat the ship suffers. Treat the first combat check as
being
> one threshold check worse than it really is (ie the first check fails
on a
> 5 or 6, the second on a 4,5, or 6 etc...) this simulates the potential
for
> a crew not knowing it's ship very well. Once a crew has been on a
ship
> for a set time (don't know what to specifiy as the time limit) said
crew
> now checks thresholds in the first combat normally.
Hey, I really like this idea. I like the idea of using an extra (or
worse) threshold check to simulate the problems of a maiden voyage. You
could expand upon the idea to show the crew quality as well. Maybe a
green crew (never seen combat) will have a one worse threshold check
roll
when first entering combat. Perhaps an "elite" crew could have a one
improved threshold check. I have been trying to think of ways to show
crew status (under various conditions) for some time. I haven't liked
the
idea of modifying the rolls of damage dice (all weapon systems don't
work
the same game-mechanic wise) and hadn't thought of just using threshold
checks. You could argue that in a reality where most targeting is done
by
computer the best way to show crew impact is to show how well the crew
"knows" its ship.
Chad Taylor