Re: Why big ships are too good...
From: Chad Taylor <ct454792@o...>
Date: Thu, 5 Dec 1996 16:11:13 -0500
Subject: Re: Why big ships are too good...
On Thu, 5 Dec 1996, lojeck wrote:
>
> I just noticed something, shields are 25 pts/level regardless of the
size
> of the ship. this is obviously incorrect from a game-balance sense,
since
> if you have more "hit points" for your ship, the shields become much
more
> influential in the game...
>
> now I just need to think up a way to make it "fair"er...
>
I've noticed that the increased cost of Thrust usually balances things
out. After all, it is a point and mass system (for the moment) that
provides balance rather than just a mass system.
>
>
> Brian Lojeck
> lojeck@mizar.usc.edu
>
> "This is the .sig that never ends, it just goes on and on my friends.
> Some people started reading it, not knowing what it was; but now that
they've
> been reading it, they notice it because... This is the .sig that never
ends..."
>
>