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Re: Beam Weapons Redux

From: Alan Brain <aebrain@d...>
Date: Mon, 2 Dec 1996 23:41:34 -0500
Subject: Re: Beam Weapons Redux

A few random thoughts:

A class batteries have 1 dice at long, 2 at Medium, 3 at short - total 6
B Class batteries have 1 at Medium, 2 at short - total 3
C Class batteries have 1 at short - total 1

Points values could be made accordingly: 6:3:1. This means though that
you'd restrict the weapon to no more than 1 extra die per band as the
range shortens.

Alternately, you could apply a bias to the weapon, according to range.
Say a die at long range has a value of 3, medium 2, short 1.

So an A class has a value of 1x3 + 2x2 + 3x1 = 10.
B Class has a value of 1x2 + 2x1 = 4.
C Class has a value of 1x1 = 1

Which rather favours C class batteries too much IMHO. Though it does
make for good tactics, as the long-range snipers must keep the range
long to avoid being swamped.

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