RE: Beam Weapons Redux
From: JP & Val Fiset <fiset@m...>
Date: Mon, 2 Dec 1996 22:23:13 -0500
Subject: RE: Beam Weapons Redux
From: Alan Brain[SMTP:aebrain@dynamite.com.au]
Sent: Monday, December 02, 1996 11:41 PM
To: FTGZG-L@bolton.ac.uk
Subject: Re: Beam Weapons Redux
A few random thoughts:
A class batteries have 1 dice at long, 2 at Medium, 3 at short - total 6
B Class batteries have 1 at Medium, 2 at short - total 3
C Class batteries have 1 at short - total 1
Points values could be made accordingly: 6:3:1. This means though that
you'd restrict the weapon to no more than 1 extra die per band as the
range shortens.
How about applying this approach to mass instead of cost? Your analysis
computes the equivalent of the probability of hitting a ship given a
battery. Or in other words, the strenght (the power) of a battery.
Therefore, it would be quite realistic to apply those ratio to the mass
of the beam batteries (now... I do not want to restart this whole
discussion on realism that has gone on not long ago. If it irritates
you, replace with the word plausible :-)
Has anyone tried something similar? And I guess the important question
remains: how do the other weapons compare with this new way of computing
mass?
In any case, I think you have a good idea.
JP