Heroes in FT space battles
From: rpaul@w... (Robin Paul)
Date: Thu, 28 Nov 1996 15:51:30 -0500
Subject: Heroes in FT space battles
A couple of thoughts on adding heroes into FT/MT battles, mostly
as
part of campaigns; NB, this is very much "movie reality"! The idea is
to
let such characters have a big (-ish) effect on small battles, and a
noticeable effect on bigger battles, without overbalancing them. None
of
this is playtested, I only just thought of it!
A hero or heroine is given a grade at the start of the campaign,
possibly by dieroll. For each grade point, a skill or characteristic is
chosen from the table below. The hero's presence is marked on the
record
sheet of any ship he joins, and he's rolled for at threshold checks .
Skill Effect
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~
Fighter-0 (Possibly free?) Hero is incompetent fighter pilot- makes any
group "turkey"
Fighter-1 Hero is competent fighter pilot
Fighter-2 Hero is competent fighter pilot
Gunner-1 Adds 1 die to any 1 beam weapon or SM pack
fired,
counts as extra Firecon
Gunner-2 As level 1 but also uses C-Batt as normal
PDAF,
12" range bonus for beam weapons
*AF Gunner-1 Adds 1 die to any 1 PDAF/ADAF weapon fired
*AF Gunner-2 As level 1 but also uses C-Batt as normal
PDAF,
PDAF as ADAF,
and uses extended ranges 12" PDAF, 18" ADAF
Engineer-1 Counts as 1 extra Damage Control Party
Engineer-2 Counts as 2 extra Damage Control Parties
Survivor-1 Ignores first threshhold check (personally-
the
ship rolls as normal)
Survivor-2 Ignores first two threshhold checks
Survivor-3 Ignores first three threshhold checks
Sensors-1 Raises carrying ship's sensors and ECM by one
level
Sensors-2 Raises carrying ship's sensors and ECM by one
level
Rob Paul
Rob Paul
NERC Institute of Virology
Mansfield Road, Oxford OX1 3SR Tel. (01865) 512361
rkp@mail.nerc-oxford.ac.uk
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"Once again, villainy is rotting meat before the maggots of justice!"
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