Re: Cosmic Balance + FT
From: Thomas@s... (Thomas Payne)
Date: Wed, 20 Nov 1996 16:29:56 -0500
Subject: Re: Cosmic Balance + FT
In message <961120132429_1783487770@emout07.mail.aol.com>
FieldScott@aol.com writes:
> Thomas writes,
>
> > I'm probably too new to the game to start designing, but I'll give
> something
> > a shot.
>
> Never too new to start designing! ;-)
>
<G>
>
> > Cluster Bomb Rack Mass ?? Points 10
>
> Based on your description, I'd say it ought to cost more than a
minelayer,
> which is 3 mass and 10 points. Maybe Mass: 4, cost 15?
>
That sounds reasnoble. Mind you, if I give it a limited lifetime it'll
be
slightly less effective. After all, mines last the entire game.
> > ship model, it detonates like a Plasma Torpedo; that is, 1d6
points of
> > damage to the hull, regardless of screens.
>
> Nice! But maybe the bomb should only have a certain number of turns
before
> it runs out of power?
>
Hmm. Maybe. Perhaps 3 or 5?
> > The bombs may be attacked by PDAF/ADAF. If you wish to use them
in this
> > way,
> > you may not attack any fighters that turn. Roll a D6; on a 5-6 the
bomb
> is
> > destroyed.
>
> In MT, missiles can be intercepted the same way, but only on a roll of
6 due
> to their small size. However, I'd say a cluster bomb would be less
agile than
> a missile, so a 5-6 to intercept makes sense.
>
Oh. Well, glad to see I'm thinking along the same lines as MT <G>.
Does anyone have any views/opinions? Would you play against it/use it?
> Scott
>
>
> BRASSIERE: The original anti-gravity device.
>
Tom Payne
"Air Columbia; why fly, when you can float?"