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Conventional DS2?

From: Allan Goodall <agoodall@s...>
Date: Mon, 18 Nov 1996 23:11:49 -0500
Subject: Conventional DS2?

I've been going over my stash of unpainted lead and I came across some
M1A1s, Bradleys, and BTRs that I'd purchased aeons ago for a modern
game that never materialized. I went through some of my modern armour
and realized that none of them are as fast paced as DS2.

You've probably guessed the purpose of this thread. I've been thinking
Mark Siefert's future history and I got thinking about current and near
future weapons. For instance, I thought of giving the T80s a size 3
four) fast-tracked vehicle with armour 3 and a class 3 HVC with a
fueled engine. M1A1s would be size 4, fast tracked, armour 4 and a class
HVC, with a CFE. 

Does anyone have any comments on this? Has anyone used DS2 for
armour games, such as the old Warsaw Pact versus NATO style of game
in a Twilight 2000 style alternate history)? How about near-future
games? I
think DS2 loses some of the detailed differences between weapon systems,
that in turn makes it faster paced than similar systems. I'm not sure
there's enough detail in DS2 to use it for WWII (I don't think you'd see
enough of a difference between, say, a T-34, a Panther, and a Sherman),
I think it would work for modern games.

If no one has done this before, is anyone out there interested in the
results? I have a Russia versus Ukraine scenario in mind (with an
NATO unit thrown into the mix). I'd rather do it in DS2 than learn
game system, like GDW's Combined Arms.

Allan Goodall: 
"You'll want to hear about my new obsession.
 I'm riding high upon a deep depression. 
 I'm only happy when it rains."    - Garbage

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