Re: Variant PDAF/ADAF Rules
From: jjm@z... (johnjmedway)
Date: Mon, 18 Nov 1996 13:39:12 -0500
Subject: Re: Variant PDAF/ADAF Rules
>> From: guay@portal.ca (Tim Guay)
>> Subject: Re: Variant PDAF/ADAF Rules
>> Date: Sun, 17 Nov 1996 17:26:57 +0100
...
>> And the ships armament is vulnerable to an extent, especially the
light stuff.
>> Come to think of it we should have special rules for firing at a
ship
>> recovering or launching fighters. Nasty stuff getting shot though an
open
>> hanger bay, could get grim if something big hits in there. Brings
back
>> memories of cool scenes from Battlestar Galactica and from the Wing
>> Commander novels, especially _End Run_ and _Fleet Action_.
Which reminds me of one popular local complaint about FT. There really
no such thing as a critical hit. You've got to pound the shit out of a
big ship forever, to neutralize or destroy it. Not as satisfying as
seeing a WWI German cruiser blow sky high on a magazine hit in a game
of Panzerschiffe the other day. And remember the Hood?
What kind of critical-hit rules have folks put into their games?
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