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Re: Variant PDAF/ADAF Rules

From: Mike Miserendino <phddms1@c...>
Date: Mon, 18 Nov 1996 10:58:59 -0500
Subject: Re: Variant PDAF/ADAF Rules

Tim Guay wrote:
>>On Fri, 15 Nov 1996, Mike Miserendino wrote:
Nope.  This wasn't me.
>>	  Then again, in a gane of Harpoon we played a few years back,
>>Iowa was hit by 20 or Russian anti-ship missiles (can't remember which
>>type). The ship lost 350 of it's 880 hit points, but it was still far
>>sinking. What DID happen, however, was that every single radar and gun
>>control system aboard the ship was destroyed/damaged. Even the
>>with the 12" armor belt has it's weak spots.

>Which effectively neutralises the ship as far as the battle goes. Much
>same hear. All the sensor and fire control arrays are going to be
>outside the hull. And lets not forget the ol' shot up the tailpipe.
>And the ships armament is vulnerable to an extent, especially the light
>Come to think of it we should have special rules for firing at a ship
>recovering or launching fighters. Nasty stuff getting shot though an
>hanger bay, could get grim if something big hits in there. Brings back
>memories of cool scenes from Battlestar Galactica and from the Wing
>Commander novels, especially _End Run_ and _Fleet Action_.

You're right, those ships always looked so vulnerable.	I liked the way
Sulaco from Aliens launched its dropships by using two blast doors to
prevent opening the hanger to the vacuum of space.  A hanger hit in FT
this might represent damage to the actual doors preventing the
launch/recovery of small craft from that hangar opening.

Mike Miserendino

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