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Scott wrote:
>Also, for anyone interested in programming starship combat tactics,
>there is a game available called Starships.
Scott do you have a pointer yet? I couldn't find it on the WWW.
>Ever try Trek28, PRobot or CRobot?
I used trek73 that is based on SFB, text based game but it had a pretty
good AI
enough to challenge you, horrid control system made it harder. All it
needed was a
Graphical interface - now wire it up as a CGI program and you could have
a decent
WWW combat sim.
For Solitare games I either play 'schitzo' trying to forget what the
opposition is
doing (it doesn't really work but is OK for practice), Using Borgs like
in the SFB
rules (I can post a version if there is interest). For the Borgs I
created a set of
random tactic and event cards to try and add a level of uncertainty.
Using Games
Theory I reckon you could program a near invincible FT opponent as long
as you
explained the rules to it.
Tim Jones
"Going against remotes is one thing kid, going against the living, well
that's
something else"
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