Re: Solitaire Full Thrust?
From: davisje@a... (Jonathan Davis)
Date: Thu, 14 Nov 1996 09:15:28 -0500
Subject: Re: Solitaire Full Thrust?
> Ever try Trek28, PRobot or CRobot? Trek28 came out several years ago
and
> had computer oponent option as well as modem play. You managed small
fleets
> in combat as well as exploration. Great game for the time. I wonder
if it
> was ever improved upon? The latter two taught the user a little
Pascal or C
> language in order to give your robot AI that would instruct it how to
fight
> against other robots(programs).
My initial thoughts on this matter were based from the solitaire rules
for Ogre published in one of the Space Gamer magazines many years ago.
Based on a die roll, the Ogre would make a random move from a lookup
table
and fire its weapons at the conventional targets. The beauty of that
system
is that the objective is simple for the Ogre - destruction of the human
command port.
Objectives are much more harder to identify in a Full Thrust scenario.
I have some initial ideas for a random table that I can think about and
test
on the gaming table. I think I'll define several tables with the
overall
objective for the 'robot' ship, such as full forward attack, oblique
attack,
withdraw, and others.
Again, this generates a loose strategy for the 'robot' ship, but not an
overall scenario strategy.
Jon Davis
davisje@crd.ge.com