Re: Campaign Systems
From: osiris.1@i... (Warmaster Horus)
Date: Wed, 30 Oct 1996 02:35:46 -0500
Subject: Re: Campaign Systems
<concerning combing DSII and FT points>
>> Why mate them?
In a long-term campaign, using the same "resource points" to purchase
ground and space units allows players to emphasize which aspect of the
game they prefer. E.g. one person may build a massive, tech-heavy space
fleet with a below-average ground force, while his opponent's fleet
might be composed of "blockade runner" type ships that are only
intended to deliver a high-tech, powerful ground assault. The latter
force can't afford to get into a slug-fest type space battle, but woe
unto the enemy if the assault troops land!
Only real drawback to campaign economy rules is the bookkeeping. I am
the only person I know who likes a super-involved, super-detailed
campaign system (o.k., my cruiser got hit? Let me check the crew
roster. Hmmm, ah, crew number #112, Lt.(jg)Mueller. Alright, roll again
on the personal injury table.). O.K., maybe not *that* involved, but
you know what I mean. :)
In games where resource points are tied to planetary control, the
campaign becomes a delicate balancing act between building offensive
and defensive units. Can you afford to build all those size-5, HEL/5
FCON:SUP assault tanks, or should you scrap them to keep the "skies"
friendly?
Oh, jeez, I love campaigns! Too bad everyone I know thinks of them as
"canned pains." :(
Christopher, Last of the Die-Hard Campaigners
"Go Steelers!"