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Re: coupla Full Thrust questions

From: "Error. No keyboard - press F1 to continue" <KOCHTE@s...>
Date: Mon, 28 Oct 1996 14:44:54 -0500
Subject: Re: coupla Full Thrust questions

>>> * Do you measure before declaring fire?  I agree with not measuring
>>> for many miniatures games, but you'd think that the distances
>>> here are measured pretty accurately.  So I'm inclined to allow
>>> measuring.	What about checking the fire arc of your ship before
>>> declaring targets?	What about checking the enemy's fire arc (to
>>> know whether it can shoot at you)?
>>
>>Well... your Weapons Officer should devote his entire attention to
which 
>>enemy ships are in range and arc of your weapons! Of course you may 
>>measure beforehand - otherwise the WO should be court-martialled <g>
>
>We never measure in advance.  Only after declaring fire and only if the
said
>ship is currently firing.  We consider measuring in advance cheating
and if
>someone is caught doing this, it is considered a misfire.  One of the
>reasons for not using hex grids for this gaming environment was the
unknown
>factors when targeting.  

I can understand this for most miniatures systems, but for starships I
would
think that your individual targetting computers can pretty easily
determine
ranges to enemy ships and such (otherwise it'd be hell navigating
("Tactical,
just how close or far *is* that asteroid, anyway??"). And if you're
doing
genre-specific games, you should be able to measure in advance (since
they
can always tell how far away the enemy is, anyway ;). So I would argue
that
you *can* pre-measure distances in FT (or any starship minis game, for
that
matter).

My $0.02, for what it's worth

Mk
------------------------------------------------------------------------
-
I'm not giving in to security under pressure,
I'm not missing out on the promise of adventure,
I'm not giving up on implausible dreams -
Experience to extremes...experience to extremes....
					   Rush - "The Enemy Within"

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