RE: FT Thrust question...
From: Adam Delafield <A.Delafield@b...>
Date: Thu, 17 Oct 1996 04:33:49 -0400
Subject: RE: FT Thrust question...
Date sent: 17-OCT-1996 09:20:24
>Peter Caron
>makes a good point
>--Has anyone out there noticed that the small ships in fleet
>--engagements tend to get blown up too easily.
>I too was thinking especially in a PBEM game where a small ship is all
you have
>that they seem to die too easily. In reality a destroyer in something
like 'Sink
>the Bismark' survived unless it go too close to the Bismark.
Lets not forget that the Bismark was basicly a rehashed WW1 design
rather
than a WW2 Warship. It lacked the modern advances such as dual purpose
small guns (It had a complete array of AA-only guns, unlike all other
navies who were using Dual Angle). And the main Armament could never
hope
to hit a Destroyer.
The only way to reflect this would be to reduce the effectiveness of A
and B against escorts.
It all depends on wether you want to recreate WW2 battles in space or
not.
And if you do, I'd use fighters to fill the Destroyer role.
>Has anyone played deflection rules in FT - there were some good rules
in an ICE
>starship game that had a deflection table - this could be modified
(simplified)
>to the FT paradigm. Basically crossing shots are more likely to miss
than
>up-the-kilt or down-the-throat shots. If you've every played X-wing
againt a
>Tie-Advanced you know what I mean.
Tried it. Too complex. I just assume all Firecons include a
comprehensive
target tracking suite, able to deal with complex firing solutions.
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| Adam Delafield, I.T. Officer | Bolton Institute, |
| #include "witty_saying" | Eagle Tower, |
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