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FT Thrust question...

From: pcaron%nhqvax.dnet@r...
Date: Wed, 16 Oct 1996 17:25:14 -0400
Subject: FT Thrust question...

Hello all,

	Has anyone out there noticed that the small ships in fleet 
engagements tend to get blown up too easily.  Our group has.  Maybe it's
just the tactics we're using but it seems to me that our small ships 
get blown to bits in the first few turns.

	We are going to try and tweak the FT rules a bit to see if we
can improve the survivability of small ships in our games.  For any ship
whose present thrust rating is 8, all other ships target it with direct
fire weapons at -2 to hit.  Ships with a 6 thrust rating are -1 to hit.
6's rolled are automatic hits (criticals).  This gives ships with poor
odds at hitting at least some chance at hitting the target.  A ship
whose
engine has been damaged will no longer get the to-hit defense bonus
(ie. it's in a s**t load of trouble).

	What we hope this mod does is encourage smaller ships to fly
into the main battle with the big boys.  It also might encourage high
thrust rating for some of the smaller cruiser types as well.  We're
going to playtest it and see what we come up with.

	Has anyone else out there tried something similar with their
FT games?  I would be interested in some info about how the rules 
worked out.

Peter Caron

sigless.... sigh :(

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