Re: Beam Batteries
From: Oerjan Ohlson <f92-ooh@n...>
Date: Mon, 14 Oct 1996 04:42:55 -0400
Subject: Re: Beam Batteries
On Sun, 13 Oct 1996, JAMES BUTLER wrote:
> Regarding everybody's individual beam bat house rules--
>
> How many people out there are using some sort of sliding mass
scale
> for beam battery arcs? We're presently allowing 1 mass single-arc B
bats and
> 2 mass single-arc A bats.
Bingo!
> My concern is that without some sort of bargain on
> mass, there's really very little incentive to get a one arc weapon but
that
> if you allow weapons to have only 1 arc but at about half the mass the
> players will only use 1 arc beam bats because they have twice the
> firepower-to-mass ratio.
It depends on the sliding mass scale for extra arcs, really. While it
does
make the mass 1 single arc beam battery one of the best broadside
weapons
available, broadside designs can have problems keeping their enemies in
arc. I use the following scheme:
Battery: Mass if... 1 arc: 2 arcs: 3 arcs:
C 1 1 1
B 1 2 2
A 2 3 4
In my experience, broadside ships are lethal - if they manage to keep
the
enemy in the fire-arc of their broadside. Small attack ships (eg, a DD
with lots of forward-arc B batteries) are lethal - as long as they point
towards their target. In a single arc, broadside weapons will win out if
the ship fires into more than one arc simultaneously; but a ship with
three-arc weapons can concentrate more fire into one arc.
I think my arguments hold for the standard beam resolution too. Not
sure,
though - 'twas some time since I changed them for Ludo's system (a
single
die per battery, but with a die roll modifier for weapon class and
range).
Later,
Oerjan Ohlson
"Father, what is wrong?"
"My shoes are too tight. But it does not matter, because
I have forgotten how to dance."
- Londo Mollari