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RE: Scatter Packs

From: Brian Bell <103311.1205@C...>
Date: Tue, 8 Oct 1996 12:51:06 -0400
Subject: RE: Scatter Packs

-------------------- Begin Original Message --------------------
Message text written by Adam Delafield

"You are right as far as the rules go, but your friend is more right in
so much as, the way the rules are written, the Kra'Vak are unplayable.
In the core FT rules it states that any ship should be a balance of
several factors. Firepower, Protection, Maneuverability and Cost.
The Kra'Vak do not obey this rule. They have better weapons, better
protection (armour is superior to the equivilant level shields), better
maneuverability and are cheaper to boot.

A lot of people seem not to care that the Kra'Vak are much more
powerful,
considering it to be 'flavour', but personally I have always seen a
problem like
this occuring."
--------------------- End Original Message --------------------
I agree with the above. 

One way so (somewhat) limit Kra'Vak Scatterguns is to require the player
to note
in the turn report if scatterguns are going to access a fire control, or
the
Anti-Fighter control system, for a given turn. This works best if ALL
the
scatterguns must be used under this rule (bipole switch for the entire
Anti-Fighter system). I feel, if used, it should apply to the "use C
Beams as
PDAFs" rule also. Not play-tested enough to tell if it is suffecient.
But it is
easy to implement.

-------------------- Begin Original Message --------------------
Message text written by Rob Paul
A passing thought:  as most of us probably use the C-battery against
fighters/missiles idea, how about letting an ADAF add C-batteries, if
the
ship has them, to it's supporting anti-fighter fire.  Say, up to 2
C-batteries per ADAF, at double points but no extra mass for the
batteries.
--------------------- End Original Message --------------------
Above is another good idea!

Brian Bell
103311.1205@compuserve.com

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