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Fighter disadvantage on large game area

From: Brian Bell <103311.1205@C...>
Date: Thu, 3 Oct 1996 08:58:57 -0400
Subject: Fighter disadvantage on large game area

When using a large game area, here are 2 good rules of thumb.

Rectanglular Area. This is for a game area where the length is MORE than
twice
the length. Std Fighters can travel upto 1/2 the width of the short
side.

Squarish Area. This is for a game area where the length is upto (but not
exceeding) twice the width. Std Fighters can travel upto 1/4 the
shortest side.

Fast Fighters always travel upto 1.5 times the distance of Std Fighters.

Fighters are not always faster than ships, but are more maneuverable
(both in
turns and the fact that they do not need to turn in 30 degree
increments.

The AA gun battery was designed (supposition) to allow a ship to strike
a target
before being swarmed by fighters. 

Do not carry this rule of thumb to an absurb conclusion. If playing with
hundreds of ships on a very large game area, fighters distance should be
cut
closer to normal to keep the balance of power.

-Brian Bell

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