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FT FAQ (long)

From: Brian <103311.1205@C...>
Date: Wed, 2 Oct 1996 10:40:15 -0400
Subject: FT FAQ (long)

Frequently Asked Questions
I am new to Full Thrust. Please forgive me if these questions have
already been
addressed. Please comment! 
(Question, my Answer, Reasoning)

Construction.
Q. Do you round up or down for damage points and equipment on ships with
an Odd
Mass?
A. Down. 
R. This makes the Even ton ships (and therefore the Stamdard Hull ships)
more
cost effective. If this is too unfair, the next best would be to round
the
damage points UP and the weapons/equipment tons DOWN. This is a fair
compromise.
Rounding both damage and equipment up would give no reason to design
even ton
ships.

Fighters/Carriers. 
Q. How far can Fighters move when launched?
A. Half thier maximum movement.
R. Agian I feel this is a fair compromise. Strict intrepretation of the
rules
using the MT fighter turn, would mean the fighters get NO movement
(fighters
move before ships). Full movement breaks the spirit of the MT fighter
turn.

Q. What class ships can carry Fighters?
A. Only Capital Class (or Supership Class) ships can carry Fighters.
R. I feel that this is the inteneded meaning of "Fighter Carriers and
some of
the larger Capital Ship classes." If this offends your sensabilities, a
good
compromise would be to allow cruisers to carry fighters, but only launch
them
once (does not effect individual battles much (even using the endurance
rule),
but strongly effects campaigns).

Q. Will Fighters or Missiles cause Missiles or Mines to attack?
A. No. Fighter groups will not cause automated weapons (such as missiles
or
mines) to attack/explode.
R. Mines attack as a "B" beam which cannot attack fighters.

Q. What diferentiates a Carrier from a standard Capital ship?
A. For a ship to be classified a carrier, it must carry more tons in
Fighters
than other offensive weaponry.
R. No justification. Just a good, easy to use, rule of thumb.

Screens & Cloaking Fields.
Q. Can Screens, Reflex Field, and/or Cloaking Field be mounted on the
same ship?
A. Yes. Screens, a Cloaking Field, and/or Reflex Screens may be mounted
on a
single ship. However only one of these may be active on any given turn.
R. Having screens under a reflex field is just too powerful.

Q. Can a ship travel using FTL drive when cloaked?
A. No. Ships may not enter or leave FTL with the Cloaking Field engaged.
R. Give the poor SOB a chance! Besides finding your exact galctic
position and
the ending point of the jump while cloaked (blind) in virtually
impossible.

Q. For how many turns must a cloaked ship write movement orders when it
engages
the Cloaking Field?
A. A cloaked ship writes movement orders for all the turns it will be
cloaked.When a ship cloaks, it does so at the begining of the movement
phase of
the turn (and removed from the table. [I suggest placing a marker, so
movement
may be checked by the judge or opposing players]). 
R. This simulates the fact that the ship captian cannot see the flow of
battle
and react.

Q. When a ship De-Cloaks, when is it placed on the table?
A. The de-cloaking ship is placed on the table after all fire and before
the
next turn's movement orders are written.
R. This gives all ships a chance to react.

Q. Does a Cloaked ship need to show itself if it decides to remain
cloaked?
A. A cloaked ship that decides to extend his cloaked time must be placed
on the
table at the end of the inital cloaked period. Movements are written and
the
ship is removed from the table agian. 
R. Why would a good captian double guess himself on when to de-cloak?

Q. Can a cloaked ship attack another ship?
A. No. But you may launch fighters or missiles. However, you must write
firing
orders when you write movement orders.
R. Just makes sense. Fighter may have to make a Fighter Group Morale
roll to
launch blind. :-)

Wave Gun & Spinal Mount Nova Cannon.
Q. Can a wave gun be mounted on Cruisers?
A. Wave Guns may be mounted on 20+ ton FTL ships or 14+ ton Non-FTL
ships. 
R. This is the minimum ton ship to carry a 10 ton weapon.

Q. Do Wave Guns and Nova Cannons effect Fighters or Missiles?
A. Wave Guns & Nova Cannons completly destroy fighter groups that cross
the
damage cone. 
R. Both are area effect weapons. Each fighter in the fighter group would
take
damage equal to the roll. Since each individual fighter has only one
damage
point and the damage roll is a minimum of 2, each individual fighter is
automaticaly destroyed. Missiles are similarly destroyed.

Q. Do Wave Guns & Nova Cannons effect Cloaked Ships?
A. Wave Guns & Nova Cannons do effect cloaked ships. Wave guns & Nova
Cannons
are area effect weapons and effect all ships in the zone of effect.
R. Cloaks are not shields.

Q. If a single ship be damaged by the Wave Gun or Nova Cannon twice if
the
template covers it twice?
A. Wave Gun: No. As the name implies, the damage is caused by a wave.
This wave
Travels in a straight line. The ship takes damage from the template with
the
most dice damage.
   Nova Cannon: Yes. The Nova Cannon has a spherical area of effect. If
a ship
would be touched by 2 damage templates it is damaged by each template.
(Example:
a ship with damaged engines is exactly 12". The ship is damaged by the
2"
diamater template. The ship cannot turn due to damage, and cannot
"outrace" the
4" diamater template. It then takes damage from the 2nd template. It
still
cannot turn or change speed. It then takes damage from the 3rd template.
It is
rare that this will happen. But possible.

PDAF/"C" Beams in AF role. 
Q. Can a ship using "C" Beams in an AF role fire them on fighters within
6" that
are not attacking it? 
A. It may not fire its "C" Beams used in an AF role on a fighter group
that is
not attacking them.

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