SGII: Units in position
From: M.J.Elliott@u...
Date: Mon, 16 Sep 1996 08:23:45 -0400
Subject: SGII: Units in position
A while ago somebody asked:
>3. If units are "in position" and they are attacked from behind, do
they
>still get the bonus for being "in position"? If they attack a unit
behind
>them do they have to get "out of position" before doing so? (as far
>as I can tell, squads have no real "facing")
And Adam Delafield replied:
>3. As you say, there is no facing, but if using a linear obstacle, such
as
>a wall, I would not count them as 'in position'. They are still 'in
>position' for units on the other side of the wall. They would not
>have to get 'out of position' to shoot at the attackers, but would if
they
>wanted to charge them. It might be a good idea to come out of position
and
>jump over that wall.
>If the cover is a forest, or other non linear obstacle, then this
problem
>does not occur.
It seems that some people think that there has to be some terrain
feature
for a unit to get "in position" behind. This is NOT the case. p13
states:
"As no area of terrain is ever really "clear", units may attempt to go
IN
POSITION even if out in the open - this indicates the men are prone and
taking cover behind anything that is available - small rocks, clumps of
scrub, small folds in the ground or whatever."
A unit can go IN POSITION anywhere. A feature such as a wall or a forest
never gives a unit the advantage of being IN POSITION. The unit must
take
the action to get IN POSITION. If it does it counts as in position from
_any_ direction - not just from the direction protected by the wall. A
wall
will give protection against blast effects and if it is big enough will
screen the unit from any incoming fire as hard cover. Whether the unit
behind such a wall can fire over or through it will depend on its height
and whether it has been loopholed etc.
Mike Elliott, GZG