Re: Fighter Numbers/Regroup Option
From: FieldScott@a...
Date: Tue, 27 Aug 1996 13:06:48 -0400
Subject: Re: Fighter Numbers/Regroup Option
Mike writes:
> joachim wrote:
> > One thing they never mention is whether you can combine damaged
> >fighter groups into (fewer) new, undamaged groups.
>
> Interesting idea. A group would probably be limited to 6 fighters
again,
so
> you might only combine groups totaling <= 6. Maybe have groups
combine by
> touching each others bases at the end of movement and elect a regroup
option
> which might say, prevent them from making an attack that turn since
they
are
> busy trying to form up. Next turn, replace the bases with one base
> indicating the new number of fighters combined and move/attack as
normal.
> Any attacks made against the fighters during the regroup must be made
> against an individual group, not the combined group until the
following
turn.
Hmmm...presumably, 6 pilots who have trained together will be a more
effective team than 6 who have never met. Maybe fighters from the same
carrier could combine without penalty, but combining fighters from
different
carriers creates a squadron of "turkeys" as per MT? Of course, I can't
think
of any real advantage to having 1 squadron of 6 fighters, as opposed to
2
squadrons of 3 each, so there'd be no incentive to regroup? Is there?
Scott Field
"Four brave men who do not know each other will not dare to attack a
lion.
Four less brave, but knowing each other well, sure of their reliability
and
consequently of mutual aid, will attack resolutely. There is the
science of
organization of armies in a nutshell." -- Ardant du Picq,
1868