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Fighter Numbers

From: Joachim Heck - SunSoft <jheck@E...>
Date: Tue, 27 Aug 1996 08:23:53 -0400
Subject: Fighter Numbers

John Skelly writes:
@:)	I just finished playing Full Thrust for the first time at
@:) MIGSCON.  I had a chance to quickly look over the rules.  Under
@:) fighters it says you can have units of 1-6 fighters.  Is there any
@:) reason or benefit to having groups of less than 6 fighters?

  That's probably just to cover you when you try to use a damaged
fighter group.	You can't buy fighters individually (by the book rules
anyway - there have been some modified fighter rules described on this
list recently) and they never tell you how much the bay costs and how
much the fighters cost so you really have to buy them in groups of 6.
But if half a group gets piffled, there's no reason you can't refuel,
rearm and attack with what's left of the group.

  One thing they never mention is whether you can combine damaged
fighter groups into (fewer) new, undamaged groups.  I don't know if
there'd be much advantage to that anyway - maybe not, actually, since
you would have less ability to pin down the enemy in dogfights.

-joachim

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