Re: Some SGII questions
From: burg@e... (Iceburg)
Date: Mon, 26 Aug 1996 17:43:54 -0400
Subject: Re: Some SGII questions
Thanks for all the answers to my questions. I would also think that a
unit
can only fire once per turn, not per activation, but I wanted to know
what
the general concensous (how do you spell that?) was.
I thought of two other questions:
1. Why use the red chits with the black skulls to mark killed figures,
why
not just take them off the table? I can't find anywhere in the rules
where
they have any impact. For confidence tests, killed figures don't count
as
wounded when left behind.
2. If a unit if fired on for the first time in the game and the leader
dies,
does it have to take 3 confidence tests? (One for being suppressed, one
for
taking a casualty and one for losing the squad leader.)
>Hey, does anyone out there allow a single squad to activate more than
>twice in a single turn? i.e., a squad activates, then a leader
activates
>and re-activatest he squad, then the leader uses its section action to
>re-activate the squad a third time? We haven't allowed this, but I'm
not
>sure if the rules specifically make it impossible or not.
I figured a squad could only be "re-activated" once per turn. Otherwise,
with "high command" on the table, a squad could move 3 or 4 times!!
Thanks!
-Greg