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Re: Star Wars Full Thrust

From: "Mike Wikan" <mww@n...>
Date: Wed, 21 Aug 1996 09:00:12 -0400
Subject: Re: Star Wars Full Thrust


> I have to agree with this... 10 points is pretty low for that amount
of
> damage.  I am assuming that the damage is for the squadron as a whole,
and 
> not per fighter... 6 x 2d6 blows down SDNs!  Hmmm.  Maybe make it for
the 
> squadron as a whole, and subtract one damage for each fighter that has
been 
> destroyed.  
> 
> Otherwise, the rebel alliance should have won the war a LONG time ago.
 
> ("My God!  That's the Death Star!"  "No prob, fire proton torpedoes!"
(8-) )
> 
> >Maybe if you changed the odds of *DAF intercepting targets it would
balance out
> > (I've been toying with just up-ing the odds of a *DAF intercepting
things at
> > all and it's seemed to balance out how nyaassty missiles can be)
> 
> I guess the problem is that you can only do so many different
combinations 
> of d6.  (d6 flambe, d6 a la monde, d6 with cream sauce, etc.	(8-) )
> 
> J.
NO, NO! Sub racks miss on 1-3, do 1 point4-5 and do two points on a 
6!

An entire squadron within 6" rolls 12d6 averaging 8 points of 
damage.(assume half hit and 1/3rd of those are 6s) BUT in order to do 
that, they must close to within PDAF range. out in the 6-12" range 
band they would average only 4 points from one squadron...
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.

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