Re: Star Wars Full Thrust
From: "Mike Wikan" <mww@n...>
Date: Wed, 21 Aug 1996 09:00:12 -0400
Subject: Re: Star Wars Full Thrust
> I have to agree with this... 10 points is pretty low for that amount
of
> damage. I am assuming that the damage is for the squadron as a whole,
and
> not per fighter... 6 x 2d6 blows down SDNs! Hmmm. Maybe make it for
the
> squadron as a whole, and subtract one damage for each fighter that has
been
> destroyed.
>
> Otherwise, the rebel alliance should have won the war a LONG time ago.
> ("My God! That's the Death Star!" "No prob, fire proton torpedoes!"
(8-) )
>
> >Maybe if you changed the odds of *DAF intercepting targets it would
balance out
> > (I've been toying with just up-ing the odds of a *DAF intercepting
things at
> > all and it's seemed to balance out how nyaassty missiles can be)
>
> I guess the problem is that you can only do so many different
combinations
> of d6. (d6 flambe, d6 a la monde, d6 with cream sauce, etc. (8-) )
>
> J.
NO, NO! Sub racks miss on 1-3, do 1 point4-5 and do two points on a
6!
An entire squadron within 6" rolls 12d6 averaging 8 points of
damage.(assume half hit and 1/3rd of those are 6s) BUT in order to do
that, they must close to within PDAF range. out in the 6-12" range
band they would average only 4 points from one squadron...
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.