Re: More ideas on B5
From: "Absolutely Barking Stars" <jw4@b...>
Date: Wed, 21 Aug 1996 07:49:02 -0400
Subject: Re: More ideas on B5
On 21 Aug 96 at 11:27, Adam Delafield wrote:
> I've just been looking at those great counter sheets (Something to
> 'test' our new colour printer 8-) ) and have been inspired to
> rework some ideas on weaponry in B5.
You mean that new Techtronics? Git! All we've got is a DJ660..
(whoops, sorry folks, but of Bolton Institute budget envy coming in
there..)
> A couple of final things. The power is provided by the jump point
> generator. If the jump drive is disabled, the beams will no longer
> charge.
Um, er no. In last Saturday's episode, The White Star shut down its'
jump engines and transferred the power to it's BREW - actually a
BYEW, but anyway. An option might be to boost the power of the beam
but at a cost of no high power moves for a while (i.e. only minimal
speed and turn).
> Worse, if it is carrying a charge, and the BREW itself is hit, BOOM.
> The ship takes 1d6 damage for each point stored.
No evidence of this in the series, but I suppose it's logical from
the design..
> So wadayaallthink?
My First thought? I dunno, I remember when an A battery was
something you ran away from. These days, I wouldn't use one to light
a camp fire..
TTFN
Jon
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