Multifunction fighters
From: rkp@m... (Robin Paul)
Date: Fri, 16 Aug 1996 12:56:56 -0400
Subject: Multifunction fighters
I've been playing with some numbers to try and knock together a modified
fighter construction system for FT/MT along the lines of Steve Gibson's
rules fore infantry in DS2.
To use the tables, add the appropriate points from each table, multiply
by
3, and add 2 points for the hangar. NOTE, to avoid fractions, the
tables
work out the costs for PAIRS of fighters. Unless I've screwed up, (all
too
possible!), the fighter types from MT should come out at the same costs.
Table 1: Anti-fighter effectiveness
Level Effect Points
None NO *AF or dogfight rolls 0
Standard standard *AF and dogfight rolls 1
Interceptor +1 on*AF or dogfight rolls 3
Table 2: Ship-attack effectiveness
Level Effect Points
None NO normal attacks on ships 0
Standard normal attacks on ships 2
Attack +1 when attacking ships 4
Table 3: Defence strength
Level Effect Points
Light +1 on *AF or dogfight rolls 0
Standard standard *AF or dogfight rolls 1
Heavy -1 *AF or dogfight rolls 5
Table 4: Movement
Level Effect Points
Slow Move 8" per turn 0
Standard Move 12" per turn 1
Fast Move 18" per turn 5
Table 5: Endurance
Level Points
1 Turn of combat -1
2 Turns of combat 0
3 Turns of combat 1
4 Turns of combat 3
5 Turns of combat 5
Table 6: Special equipment
Item Effect Points
Torpedo Torpedo attack as per MT 9
Needle weapon Allows 1 needla attack PER GROUP 4
Recce pod as for superior sensors at 6", 4
or basic at up to 12"
Rob Paul
NERC Institute of Virology
Mansfield Road, Oxford OX1 3SR Tel. (01865) 512361
rkp@mail.nerc-oxford.ac.uk
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"Auld an' bald!"
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