Re: Torpedoes
From: starwarsnut@j... (Paul A Neher)
Date: Sat, 10 Aug 1996 14:20:30 -0400
Subject: Re: Torpedoes
On Fri, 9 Aug 1996 20:46:00 +0000 JAMES BUTLER
<JAMESBUTLER@worldnet.att.net> writes:
> It's a definite problem. One of my group's players (for a quick
>equal point game) put together a capital ship with 14 (!) A-bats and a
>screen generator. That's it. Now if you think that's bad--wait for
>it--he had no point defense in his entire fleet!! The battle was a four
way
>free for all and one player had a ton of missiles on his ships but he
chose
>to use them against a player whose fleet was closer to his. The other
two
>players had neither fighters nor missiles to exploit his fleet's
>weakness. Now personally, I think building a fleet with no point
defense
and
>cramming the hulls with A-bats is so bad as to nearly be obscene but
there's
>nothing in the rules to prevent it. I'm also pretty sure that if after
every
>abuse I put in a rule like "you've got to have so many point defense
systems
>in your fleet" or something people will feel so bogged down by my added
rules
>that they won't want to play anymore.
Here's my pint of view for what it's worth ... let the player pack his
ship with 'a' batts if he wants to. Eventually through necessity, the
other players will use alternative systems to compensate. If a player
packs with 'a' batts, use mines, torpedoes, missiles, fighters, swarm
tactics. Eventually the folly of the 'a' ship will be self evident.
Actually, the best weapon in the game isn't the 'a' batt .... it's the
EMP missile. Look at the rule sometime. If you saw my previous post on
the Star Wars ships, 4 EMP missiles and a fighter swarm took out two
VSD's! Missiles were launched at 36" as were the fighters, enemy ships
received minimal damage ... the missiles impacted, taking out the
majority of the VSD systems, and the fighters cleaned clock withouut the
enemy fleet hardly firing a shot!
Paul