Re: Stargrunt question
From: CNCALD@c...
Date: Thu, 1 Aug 1996 16:33:46 -0400
Subject: Re: Stargrunt question
Interesting question. In the "real world" the hostile unit would
not
know that all the people in the building were actually from two
separate organizations. They would blaze away at windows,doors,
whatever to try and suppress those inside.
So, two solutions suggest themselves:
1) Dice for it. This represents a commander noticing the glint of
metal off of one unit or one of the hostiles looking over the wall
and
thus attracting attention, or simply the commander saying "fire at
the
first/second floor! fire at the left/right side of the wall!".
2) With the caveat that SG is on order for me but I am assuming
they
use the DS2 system of activations: If one of the units has
activated I
would make that the target on the justification that that unit has
attracted attention to itself my moving or firing. If both have
activated then I would give the shooting unit's player the choice
because the activation of each unit has given the shooting unit's
commander a chance (whatever small) to assess the combat abilities
of
the hostiles, either by watching them move or fire.
Enjoyed the report and pictures!
Nick Caldwell
cncald@aol.com
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Subject: Stargrunt question
Author: owner-ftgzg-l@bolton.ac.uk at INTERNET
Date: 7/31/96 1:14 PM
Hello....
Played a stargrunt game last week, (pictures at
http://www.iglobal.net/pub/lenoch) and we came up with a question:
If two friendly units are in the same cover (say a building), how does a
hostile unit decide which to fire at. Does this still boil down to
"greatest threat"?
Any help appreciated.
Larry
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Larry Enoch |"Any opinions expressed are my own"
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